After a minute, the score is determined to see how many points both teams scored and the round repeats until the match is over after five minutes. Each ball placed on the opposing field at the end of the one-minute round is worth one point, while scoring a goal is worth three points.
When the round begins, teams are positioned at opposing ends of the arena and have to use their vehicles to push one of the ten bomb balls scattered around the half of the field, while keeping away the opposing team from scoring as well. With Custom Vehicles enabled, the player is also able to upgrade their vehicle before the match starts. This mode is not restricted to any particular Arena War vehicle. Players may chose between any of the Arena Ready or Arena Contender vehicles before loading, and, if enabled by the host, select a 'Custom' vehicle.
The host also has the options to set the number of rounds - from one to four. With Team Balancing enabled, the number of total players joined is divided into two, and the option to 'Join Team' before loading is disabled. Depending on whether or not the host of the match enables 'Team Balancing', players can switch between teams before the game starts.